A FIELD GUIDE TO BAD DECISIONS
Choose an adventure, gather a company, and follow its roads to one of three endings. Branching routes may skip locations and their clues. Humans control their own characters. Companions act automatically in combat. Outside combat, any conscious human can make a binding story choice for the company.
Reference: supplied Bare Bones Edition, pp. 17, 21–37, 43–57. Adventure, illustrations, dialogue, and misery descriptions are original.